The Role of Play and Storytelling in Design Management
Welcome to the new dmi:review.
In taking this role in September, I spent my first few months listening to as many members as I could and reviewed the research that had been gathering over the years. This redesign is a direct reflection of those insights and the good fortune of a very generous and thoughtful advisor, James de Vries, creative director of the Harvard Business Review. And this is just the beginning.
Storytelling is our oldest and often most overlooked medium in this age of soundbites, tweets, PowerPoints, and presentations. Nothing is as memorable or as effective at communicating as an emotionally compelling story. Here we look at how many different kinds of stories there are and how to build them and use them to share ideas, drive change, align organizations, and motivate people. We finish with a thoughtful personal narrative in the form of a love letter to design from new board member Mauro Porcini that reminds us why we do what we do. I hope you enjoy the reading and benefit from the ideas (and keep in touch to make each issue better).
Michael Westcott, DMI
Shane Meeker, Kevin Allison, and Michael Schrage
Getting Serious About Play
Community-Led Design Through Digital Games
Stop Managing Projects and Start Leading with Story
Dieter Reuther & Sabrina Jetton
Brand Storytelling: A Framework for Activation
Kelly Smith & Michael Winthrob
The Design Playground
Story, Telling, Design and Business
A Love Letter
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